The age of the Western Sun
Welcome to the Character Creation guide. This page summarizes setting information, expectation of characters and a crash course into the lore of Vynland.
It is the year 2210 AE, the known world known as Edriel has been beset by plague and unrest. As the great powers of the continent recover from war and conflict..
Races of Vynland
Humanity is the dominant race in Edriel, controlling much of its territory and being greater in population than the Elves or the Dwarves. Despite the sovereignty humanity holds over much of the known world, they are a people fractured by aeons of old cultural and religious differences. It is humanity's natural instinct to quarrel amongst themselves that has historically prevented humans of the West and the Orient from expanding too far beyond their current borders. Yet, as quarrelsome as they are, humanity has achieved great heights nonetheless, and their mark on this world is inarguably significant.
The Elves, known among themselves as the Elrathyr, are an ancient people native to the continent of Edriel. They built the foundation of many grand civilizations and cultures that have since fallen into the annals of history through war and conflict. To this day, the influence of their studies and magic remain buried in the old decrepit ruins of their past homes. These people now wander in search of a new home, laying down roots wherever their kind are tolerated. Whether within the uncharted wilderness or safely tucked into the vast urban cities of Mankind, they are only a shadow of their former greatness. Some of them seek to restore their race's power through either force or political intrigue, while others are content to assimilate into this new lifestyle of bustling business, agriculture and trade.
Dwarves, also called the Dorrin in their own tongue, are a race of short-statured humanoids native to the Northlands. They live within a vast hostile wilderness that is dotted by the ancient stronghold-cities that the dwarves call home. Though mankind and the Elrathyr have historically pressed to control the four dwarven kingdoms, any and all attempts to take the mountain fortresses that guard their homeland have failed spectacularly. The success of such defensive battles can be attributed to dwarven culture, their knack for masonry, and the ritualistic power of their seers. They remain deeply rooted in their culture and ancient lands to this day, unwilling to give up the place they call home to internal conflict or foreign adversaries.
A mysterious people hardly recorded or referred to in history, the desert-dwelling ‘’’dragonkin’’’ are a race that are deeply nomadic, maintaining their peaceful ways. Sporting tall and biped dragon-like frames, the dragonkin are physically different from any other race and captivating in their many colours of scales and eyes. Outside of their homeland, few other races have met a dragonkin. Nobody knows what lies behind the effervescent and opalescent eyes of the dragonkin, but their odd perspective of the world, its history and the passing of time indicates to them being able to see some deeper, untold meaning to the universe. With their reverence to the souls and spirits of the departed, the dragonkin are shrouded in mystery, even, on occasion, to themselves.